Yggdrasil Gaming Artists Participate In Inktober
Yggdrasil gaming has announced its intention to showcase its creative design teams’ work during the upcoming Inktober drawing festival, the company said in a statement.
The Inktober event was started in 2009 as a way to encourage collaboration and inspiration amongst the worldwide artistic community. It invites artists to display their talent by crafting an ink drawing every day throughout the month, and all entries are available for public viewing.
“Creativity is in our DNA at Yggdrasil and we are having great fun participating in this year’s Inktober,” said Hennie Blaauw, Creative Director at Yggdrasil Gaming.
Thousands of artists of all different skill levels are expected to take part. Drawings can be viewed on various social media channels by searching for #inktober or #inktober2017.
Participation Highlights Yggdrasil’s Approach To Talent
Even though participating in Inktober will take Yggdrasil’s talented teams of creative artists away from their desk jobs, the company believes their ongoing participation holds business value.
Not only does it give their artists a chance to exercise their creative chops, but it also allows their work to be discovered by an audience beyond the online casino industry:
“By showcasing what our artists are capable of, we make people aware of the dazzling array of talent we currently have at our disposal,” Blaauw said.
Originality Key To Game Design
Yggdrasil is known for creating some of the most visually stunning and memorable online casino games available, and the company credits the originality of its creative teams to the freedom they are given to let their imaginations run wild.
Ultimately, it believes that allowing its artists to participate in an event like Inktober is one way to funnel their natural talents into the game design that has made the company one of the most popular developers in the world:
“Like the finest art itself, Yggdrasil offers its key creatives the chance to be original, and that has always been reflected in the games we produce,” Blaauw said.